Tuesday, May 6, 2014
Monday, May 5, 2014
Tuesday, April 29, 2014
Tuesday, April 22, 2014
Project 12-Participation
Upon feedback from my peers, I determined some mistakes in my storyboard. Most noticeably, my arms and legs seem disproportional to each other and the figures torso. In frames 7 & 8, my legs are not proportional to each other and the figure looks awkward. I also should have added some background objects or a horizon line in order to create some sense of perspective. I also need to change the angles and lengths of my shoulders and hips, because in every frame the figure is mostly square with the "camera", and I want to have views from the figures profile.
Tuesday, April 15, 2014
Project 11-Participation-EXTRA CREDIT
MFishman: The camera is too zoomed out. I also think the lighting isn't giving a dramatic enough effect. I would suggest lower the lights on the z axis and placing them closer to the maze.
JVerducci: I think you can improve the camera angle. I would lower the angle and get closer to the walls. The texture of the walls is also distorted on the top.
JVerducci: I think you can improve the camera angle. I would lower the angle and get closer to the walls. The texture of the walls is also distorted on the top.
JAromando: I think the lighting is effective, but the camera is too far away from the maze. I would place the camera low to the ground in front of the opening of the maze.
Project 11-Participation
BEisenberg: I like the maze design and the wall texture. However, you have no floor. I would suggest adding a floor plane with a rough texture.
Project 11-Research
My game is a futuristic version of Dodgeball. Each side has six players and the rules are the same as dodgeball. If you get hit by a ball, you're out. If you catch a ball thrown before it bounces, the person that throws the ball is out and a player from the opposing side is able to come back into the game. Over time, power ups will appear on the court that users can run through in order to gain various power ups that assist in throwing, catching and dodging. The stick figures below represent the various dodging and throwing techniques the players could perform.
Tuesday, April 8, 2014
project 10-participation
MMenscher: The scale of the wall and the floor seems to be correct. The brick could have more texture, by increasing the contrast in the bump map image. You also may want to increase the dropoff of the spot light to create softer edges
Tuesday, April 1, 2014
Project 9-Participation
JAromando: It looks like the top corner of the shape is too far skewed and the converging line to the tip of the pyramid is also askew
MMenscher: The back right edge of the brick is not on the right angle
MFishman: I agree, the blocks are not all placed at the same height or position and it makes the pool seem "wobbly". A lot of bricks are not aligned properly.
ELeclair: I really like the design. The image seems too pixelated. You should save it as a jpeg.
MMenscher: The back right edge of the brick is not on the right angle
MFishman: I agree, the blocks are not all placed at the same height or position and it makes the pool seem "wobbly". A lot of bricks are not aligned properly.
ELeclair: I really like the design. The image seems too pixelated. You should save it as a jpeg.
Subscribe to:
Posts (Atom)